We found it impossible to make a muscle bulge accurately when we bent our character's limb. Some IK setups yield unpredictable results. But the current IK system lacks the range of relationships and constraint types that make advanced skeletal-control systems possible. Given our proclivity for character animation, we hoped to see a significant improvement over the IK features of the last version we reviewed (5). We found Cinema 4D’s inverse-kinematics (IK) and skeletal-deformation tools disappointing. When an object explodes, Cinema 4D extrudes each cluster a bit to give each piece an appearance of depth. You can shatter a model into polygons, polygon clusters, or user-defined clusters. Like to blow stuff up? Maxon has thoughtfully added a new polygon-based explosion tool called Explosion Gizmo. Even better, the reduction is a hierarchical, dynamically defined process you could, for example, compose a character with more polygons when it appears closer to the viewer, and with fewer when if s further away. For example, you can reduce a dense polygon mesh - say, for a game character - to the minimum number of polygons needed to render the object. Game-graphics animators will get excited about Cinema 4D’s new polygon-reduction tool, which shaves polygons from models. We found it easy to set up a TCP/IP-based “render farm” in our mixed Mac-and-PC environment (the program ships with support for three render clients). Cinema 4D already has the fastest ray tracer on the Mac, and its radiosity implementation is also extremely speedy - plus the tool yields beautiful results and offers advanced features like multipass rendering, caustics, and blurry transparencies and reflections.Īnother welcome addition is network rendering, which enables multiple machines to render a project simultaneously. This complex and potentially time-consuming technique closely reproduces the reflection and diffusion of light bouncing interactively between surfaces. Version 7 includes a couple of outstanding new features - the best is its unusually fast radiosity rendering. But unlike LightWave, Cinema 4D is easy to learn and has a Mac-like interface. Like LightWave, it has a topflight polygonal modeler with subdivision surfaces and excels at producing extremely high-quality images. Like its main rival, NewTek’s LightWave., Cinema 4D XL is designed for serious artists and productions. The Mac hosts only a few professional-level 3D animation apps - four, to be exact - and one of the most capable is Maxon’s Cinema 4D XL.
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